Geometry
Functions
Center Point
Returns the center point of the circle.
Parameters:
| Name | Type | Description |
|---|---|---|
| c | Circle | The circle to get the center point |
Return Type: Point 2d
Signatures:
point_2d center_point(const circle &c)public static Point2D Geometry.CenterPoint(Circle c);public static Point2D SplashKit.CenterPoint(Circle c);def center_point(c):function CenterPoint(const c: Circle): Point2DCircle At
Circle At
Returns a circle at the indicated point and radius.
Parameters:
| Name | Type | Description |
|---|---|---|
| pt | Point 2d | The location of the center of the circle |
| radius | Double | The radius of the circle |
Return Type: Circle
Signatures:
circle circle_at(const point_2d &pt, double radius)public static Circle Geometry.CircleAt(Point2D pt, double radius);public static Circle SplashKit.CircleAt(Point2D pt, double radius);def circle_at(pt, radius):function CircleAt(const pt: Point2D; radius: Double): CircleCircle At
Returns a circle at the indicated point and radius.
Parameters:
| Name | Type | Description |
|---|---|---|
| x | Double | The x location of the circle |
| y | Double | The y location of the circle |
| radius | Double | The radius of the circle |
Return Type: Circle
Signatures:
circle circle_at(double x, double y, double radius)public static Circle Geometry.CircleAt(double x, double y, double radius);public static Circle SplashKit.CircleAt(double x, double y, double radius);def circle_at_from_points(x, y, radius):function CircleAt(x: Double; y: Double; radius: Double): CircleCircle Radius
Returns the circle radius.
Parameters:
| Name | Type | Description |
|---|---|---|
| c | Circle | The circle |
Return Type: Float
Signatures:
float circle_radius(const circle c)public static float Geometry.CircleRadius(Circle c);public static float SplashKit.CircleRadius(Circle c);def circle_radius(c):function CircleRadius(c: Circle): SingleCircle X
Returns the circle x value.
Parameters:
| Name | Type | Description |
|---|---|---|
| c | Circle | The circle |
Return Type: Float
Signatures:
float circle_x(const circle &c)public static float Geometry.CircleX(Circle c);public static float SplashKit.CircleX(Circle c);def circle_x(c):function CircleX(const c: Circle): SingleCircle Y
Returns the circle y value.
Parameters:
| Name | Type | Description |
|---|---|---|
| c | Circle | The circle |
Return Type: Float
Signatures:
float circle_y(const circle &c)public static float Geometry.CircleY(Circle c);public static float SplashKit.CircleY(Circle c);def circle_y(c):function CircleY(const c: Circle): SingleCircles Intersect
Circles Intersect
Detects if two circles intersect. This can be used to detect collisions between bounding circles.
Parameters:
| Name | Type | Description |
|---|---|---|
| c1 | Circle | The circle to test if intersects with c2 |
| c2 | Circle | The circle to test if intersects with c1 |
Return Type: Boolean
Signatures:
bool circles_intersect(circle c1, circle c2)public static bool Geometry.CirclesIntersect(Circle c1, Circle c2);public static bool SplashKit.CirclesIntersect(Circle c1, Circle c2);def circles_intersect(c1, c2):function CirclesIntersect(c1: Circle; c2: Circle): BooleanCircles Intersect
Detects if two circles intersect. This can be used to detect collisions between bounding circles. The circle data is passed in as individual values.
Parameters:
| Name | Type | Description |
|---|---|---|
| c1_x | Double | the x location of the first circle |
| c1_y | Double | the y location of the first circle |
| c1_radius | Double | the radius of the first circle |
| c2_x | Double | the x location of the second circle |
| c2_y | Double | the y location of the second circle |
| c2_radius | Double | the radius of the second circle |
Return Type: Boolean
Signatures:
bool circles_intersect(double c1_x, double c1_y, double c1_radius, double c2_x, double c2_y, double c2_radius)public static bool Geometry.CirclesIntersect(double c1X, double c1Y, double c1Radius, double c2X, double c2Y, double c2Radius);public static bool SplashKit.CirclesIntersect(double c1X, double c1Y, double c1Radius, double c2X, double c2Y, double c2Radius);def circles_intersect_using_values(c1_x, c1_y, c1_radius, c2_x, c2_y, c2_radius):function CirclesIntersect(c1X: Double; c1Y: Double; c1Radius: Double; c2X: Double; c2Y: Double; c2Radius: Double): BooleanClosest Point On Circle
The closest point on the circle to the given point.
Parameters:
| Name | Type | Description |
|---|---|---|
| from_pt | Point 2d | The point to test from |
| c | Circle | The circle you want to get a point on its circumference |
Return Type: Point 2d
Signatures:
point_2d closest_point_on_circle(const point_2d &from_pt, const circle &c)public static Point2D Geometry.ClosestPointOnCircle(Point2D fromPt, Circle c);public static Point2D SplashKit.ClosestPointOnCircle(Point2D fromPt, Circle c);def closest_point_on_circle(from_pt, c):function ClosestPointOnCircle(const fromPt: Point2D; const c: Circle): Point2DClosest Point On Line From Circle
Returns the closest point on a line to a circle.
Parameters:
| Name | Type | Description |
|---|---|---|
| c | Circle | The circle |
| l | Line | The line |
Return Type: Point 2d
Signatures:
point_2d closest_point_on_line_from_circle(const circle &c, const line &l)public static Point2D Geometry.ClosestPointOnLineFromCircle(Circle c, Line l);public static Point2D SplashKit.ClosestPointOnLineFromCircle(Circle c, Line l);def closest_point_on_line_from_circle(c, l):function ClosestPointOnLineFromCircle(const c: Circle; const l: Line): Point2DClosest Point On Rect From Circle
Returns the closest point on a rectangle to a circle.
Parameters:
| Name | Type | Description |
|---|---|---|
| c | Circle | The circle |
| rect | Rectangle | The rectangle |
Return Type: Point 2d
Signatures:
point_2d closest_point_on_rect_from_circle(const circle &c, const rectangle &rect)public static Point2D Geometry.ClosestPointOnRectFromCircle(Circle c, Rectangle rect);public static Point2D SplashKit.ClosestPointOnRectFromCircle(Circle c, Rectangle rect);def closest_point_on_rect_from_circle(c, rect):function ClosestPointOnRectFromCircle(const c: Circle; const rect: Rectangle): Point2DDistant Point On Circle
The furthest point on the circle to the given point.
Parameters:
| Name | Type | Description |
|---|---|---|
| pt | Point 2d | The point to test from |
| c | Circle | The circle you want to get a point on its circumference |
Return Type: Point 2d
Signatures:
point_2d distant_point_on_circle(const point_2d &pt, const circle &c)public static Point2D Geometry.DistantPointOnCircle(Point2D pt, Circle c);public static Point2D SplashKit.DistantPointOnCircle(Point2D pt, Circle c);def distant_point_on_circle(pt, c):function DistantPointOnCircle(const pt: Point2D; const c: Circle): Point2DDistant Point On Circle Heading
Determines the opposite side of a circle given a collision point and a heading.
Parameters:
| Name | Type | Description |
|---|---|---|
| pt | Point 2d | The point from which the test is being made |
| c | Circle | The circle |
| heading | Vector 2d | The direction the point is heading |
| opposite_pt | Point 2d | After the call, this is set to the point on the opposite side of the circle from pt when it is heading in the given direction. |
Return Type: Boolean
Signatures:
bool distant_point_on_circle_heading(const point_2d &pt, const circle &c, const vector_2d &heading, point_2d &opposite_pt)public static bool Geometry.DistantPointOnCircleHeading(Point2D pt, Circle c, Vector2D heading, ref Point2D oppositePt);public static bool SplashKit.DistantPointOnCircleHeading(Point2D pt, Circle c, Vector2D heading, ref Point2D oppositePt);def distant_point_on_circle_heading(pt, c, heading, opposite_pt):function DistantPointOnCircleHeading(const pt: Point2D; const c: Circle; const heading: Vector2D; var oppositePt: Point2D): BooleanRay Circle Intersect Distance
Calculates the distance from a ray cast from a point to a given circle.
Parameters:
| Name | Type | Description |
|---|---|---|
| ray_origin | Point 2d | The origin of the ray |
| ray_heading | Vector 2d | The direction of the ray |
| c | Circle | The circle being tested |
Return Type: Float
Signatures:
float ray_circle_intersect_distance(const point_2d &ray_origin, const vector_2d &ray_heading, const circle &c)public static float Geometry.RayCircleIntersectDistance(Point2D rayOrigin, Vector2D rayHeading, Circle c);public static float SplashKit.RayCircleIntersectDistance(Point2D rayOrigin, Vector2D rayHeading, Circle c);def ray_circle_intersect_distance(ray_origin, ray_heading, c):function RayCircleIntersectDistance(const rayOrigin: Point2D; const rayHeading: Vector2D; const c: Circle): SingleTangent Points
Returns the two tangent points on the circle given the indicated point.
Parameters:
| Name | Type | Description |
|---|---|---|
| from_pt | Point 2d | The source point |
| c | Circle | The circle |
| p1 | Point 2d | If this returns true, then p1 contains one of the points |
| p2 | Point 2d | If this returns true, then p2 contains one of the points |
Return Type: Boolean
Signatures:
bool tangent_points(const point_2d &from_pt, const circle &c, point_2d &p1, point_2d &p2)public static bool Geometry.TangentPoints(Point2D fromPt, Circle c, ref Point2D p1, ref Point2D p2);public static bool SplashKit.TangentPoints(Point2D fromPt, Circle c, ref Point2D p1, ref Point2D p2);def tangent_points(from_pt, c, p1, p2):function TangentPoints(const fromPt: Point2D; const c: Circle; var p1: Point2D; var p2: Point2D): BooleanWidest Points
Calculates the two points on a circles radius that lie along the given vector. This represents the points on the circle when the vector is placed at the circle’s center point.
Parameters:
| Name | Type | Description |
|---|---|---|
| c | Circle | The circle |
| along | Vector 2d | The vector representing the line along which the points lie. |
| pt1 | Point 2d | After the call, this is set to one of the widest points |
| pt2 | Point 2d | After the call, this is set to one of the widest points |
Signatures:
void widest_points(const circle &c, const vector_2d &along, point_2d &pt1, point_2d &pt2)public static void Geometry.WidestPoints(Circle c, Vector2D along, ref Point2D pt1, ref Point2D pt2);public static void SplashKit.WidestPoints(Circle c, Vector2D along, ref Point2D pt1, ref Point2D pt2);def widest_points(c, along, pt1, pt2):procedure WidestPoints(const c: Circle; const along: Vector2D; var pt1: Point2D; var pt2: Point2D)Cosine
Returns the cosine of the supplied angle (in degrees).
Parameters:
| Name | Type | Description |
|---|---|---|
| degrees | Float | The angle in degrees |
Return Type: Float
Signatures:
float cosine(float degrees)public static float Geometry.Cosine(float degrees);public static float SplashKit.Cosine(float degrees);def cosine(degrees):function Cosine(degrees: Single): SingleSine
Returns the sine of the supplied angle (in degrees).
Parameters:
| Name | Type | Description |
|---|---|---|
| degrees | Float | The angle in degrees |
Return Type: Float
Signatures:
float sine(float degrees)public static float Geometry.Sine(float degrees);public static float SplashKit.Sine(float degrees);def sine(degrees):function Sine(degrees: Single): SingleTangent
Returns the tangent of the supplied angle (in degrees).
Parameters:
| Name | Type | Description |
|---|---|---|
| degrees | Float | The angle in degrees |
Return Type: Float
Signatures:
float tangent(float degrees)public static float Geometry.Tangent(float degrees);public static float SplashKit.Tangent(float degrees);def tangent(degrees):function Tangent(degrees: Single): SingleClosest Point On Line
Gets the closest point on the line to a given point.
Parameters:
| Name | Type | Description |
|---|---|---|
| from_pt | Point 2d | The point to test (usually somewhere near the line) |
| l | Line | The line |
Return Type: Point 2d
Signatures:
point_2d closest_point_on_line(const point_2d from_pt, const line &l)public static Point2D Geometry.ClosestPointOnLine(Point2D fromPt, Line l);public static Point2D SplashKit.ClosestPointOnLine(Point2D fromPt, Line l);def closest_point_on_line(from_pt, l):function ClosestPointOnLine(fromPt: Point2D; const l: Line): Point2DClosest Point On Lines
Get the point closest to from pt that is on one of the supplied lines.
Parameters:
| Name | Type | Description |
|---|---|---|
| from_pt | Point 2d | The point to test |
| lines | Vector | The lines to check |
| line_idx | Integer | After the call this will store the index of the line that had the matching point. |
Return Type: Point 2d
Signatures:
point_2d closest_point_on_lines(const point_2d from_pt, const vector<line> &lines, int &line_idx)public static Point2D Geometry.ClosestPointOnLines(Point2D fromPt, List<Line> lines, ref int lineIdx);public static Point2D SplashKit.ClosestPointOnLines(Point2D fromPt, List<Line> lines, ref int lineIdx);def closest_point_on_lines(from_pt, lines, line_idx):function ClosestPointOnLines(fromPt: Point2D; const lines: ArrayOfLine; var lineIdx: Integer): Point2DLine From
Line From
Create a line from one point to another.
Parameters:
| Name | Type | Description |
|---|---|---|
| start | Point 2d | The start of the line |
| end_pt | Point 2d | The end of the line |
Return Type: Line
Signatures:
line line_from(const point_2d &start, const point_2d &end_pt)public static Line Geometry.LineFrom(Point2D start, Point2D endPt);public static Line SplashKit.LineFrom(Point2D start, Point2D endPt);def line_from_point_to_point(start, end_pt):function LineFrom(const start: Point2D; const endPt: Point2D): LineLine From
Creates a line that starts at a point, and follows a given vector.
Parameters:
| Name | Type | Description |
|---|---|---|
| start | Point 2d | The start of the line |
| offset | Vector 2d | The offset to the end of the line |
Return Type: Line
Signatures:
line line_from(const point_2d &start, const vector_2d &offset)public static Line Geometry.LineFrom(Point2D start, Vector2D offset);public static Line SplashKit.LineFrom(Point2D start, Vector2D offset);def line_from_start_with_offset(start, offset):function LineFrom(const start: Point2D; const offset: Vector2D): LineLine From
Gets a line that goes from the origin and ends at the end of the vector.
Parameters:
| Name | Type | Description |
|---|---|---|
| v | Vector 2d | The offset from the origin for the end of the line |
Return Type: Line
Signatures:
line line_from(const vector_2d &v)public static Line Geometry.LineFrom(Vector2D v);public static Line SplashKit.LineFrom(Vector2D v);def line_from_vector(v):function LineFrom(const v: Vector2D): LineLine From
Create a line from one point to another.
Parameters:
| Name | Type | Description |
|---|---|---|
| x1 | Double | The x value of the start of the line |
| y1 | Double | The y value of the start of the line |
| x2 | Double | The x value of the end of the line |
| y2 | Double | The y value of the end of the line |
Return Type: Line
Signatures:
line line_from(double x1, double y1, double x2, double y2)public static Line Geometry.LineFrom(double x1, double y1, double x2, double y2);public static Line SplashKit.LineFrom(double x1, double y1, double x2, double y2);def line_from(x1, y1, x2, y2):function LineFrom(x1: Double; y1: Double; x2: Double; y2: Double): LineLine Intersection Point
Returns the point at which two lines would intersect. This point may lie past the end of one or both lines.
Parameters:
| Name | Type | Description |
|---|---|---|
| line1 | Line | The first line |
| line2 | Line | The other line |
| pt | Point 2d | The resulting point where they intersect |
Return Type: Boolean
Signatures:
bool line_intersection_point(const line &line1, const line &line2, point_2d &pt)public static bool Geometry.LineIntersectionPoint(Line line1, Line line2, ref Point2D pt);public static bool SplashKit.LineIntersectionPoint(Line line1, Line line2, ref Point2D pt);def line_intersection_point(line1, line2, pt):function LineIntersectionPoint(const line1: Line; const line2: Line; var pt: Point2D): BooleanLine Intersects Circle
Returns true if the line intersects the circle.
Parameters:
| Name | Type | Description |
|---|---|---|
| l | Line | The line |
| c | Circle | The circle |
Return Type: Boolean
Signatures:
bool line_intersects_circle(const line &l, const circle &c)public static bool Geometry.LineIntersectsCircle(Line l, Circle c);public static bool SplashKit.LineIntersectsCircle(Line l, Circle c);def line_intersects_circle(l, c):function LineIntersectsCircle(const l: Line; const c: Circle): BooleanLine Intersects Lines
Returns true if the line intersects any of the lines.
Parameters:
| Name | Type | Description |
|---|---|---|
| l | Line | The line to check |
| lines | Vector | The lines to check against |
Return Type: Boolean
Signatures:
bool line_intersects_lines(const line &l, const vector<line> &lines)public static bool Geometry.LineIntersectsLines(Line l, List<Line> lines);public static bool SplashKit.LineIntersectsLines(Line l, List<Line> lines);def line_intersects_lines(l, lines):function LineIntersectsLines(const l: Line; const lines: ArrayOfLine): BooleanLine Intersects Rect
Returns true if the line intersects the rectangle.
Parameters:
| Name | Type | Description |
|---|---|---|
| l | Line | The line |
| rect | Rectangle | The rectangle |
Return Type: Boolean
Signatures:
bool line_intersects_rect(const line &l, const rectangle &rect)public static bool Geometry.LineIntersectsRect(Line l, Rectangle rect);public static bool SplashKit.LineIntersectsRect(Line l, Rectangle rect);def line_intersects_rect(l, rect):function LineIntersectsRect(const l: Line; const rect: Rectangle): BooleanLine Length
Returns the length of a line.
Parameters:
| Name | Type | Description |
|---|---|---|
| l | Line | The line |
Return Type: Float
Signatures:
float line_length(const line &l)public static float Geometry.LineLength(Line l);public static float SplashKit.LineLength(Line l);def line_length(l):function LineLength(const l: Line): SingleLine Length Squared
Returns the squared length of the line. You can also get the Line Length.
Parameters:
| Name | Type | Description |
|---|---|---|
| l | Line | The line |
Return Type: Float
Signatures:
float line_length_squared(const line &l)public static float Geometry.LineLengthSquared(Line l);public static float SplashKit.LineLengthSquared(Line l);def line_length_squared(l):function LineLengthSquared(const l: Line): SingleLine Mid Point
Returns the center point of the line.
Parameters:
| Name | Type | Description |
|---|---|---|
| l | Line | The line |
Return Type: Point 2d
Signatures:
point_2d line_mid_point(const line &l)public static Point2D Geometry.LineMidPoint(Line l);public static Point2D SplashKit.LineMidPoint(Line l);def line_mid_point(l):function LineMidPoint(const l: Line): Point2DLine Normal
The line normal (a perpendicular vector).
Parameters:
| Name | Type | Description |
|---|---|---|
| l | Line | The line |
Return Type: Vector 2d
Signatures:
vector_2d line_normal(const line &l)public static Vector2D Geometry.LineNormal(Line l);public static Vector2D SplashKit.LineNormal(Line l);def line_normal(l):function LineNormal(const l: Line): Vector2DLine To String
Returns a text description of the line.
Parameters:
| Name | Type | Description |
|---|---|---|
| ln | Line | The line |
Return Type: String
Signatures:
string line_to_string(const line &ln)public static string Geometry.LineToString(Line ln);public static string SplashKit.LineToString(Line ln);def line_to_string(ln):function LineToString(const ln: Line): StringLines From
Lines From
Returns an array of lines from a supplied rectangle.
Parameters:
| Name | Type | Description |
|---|---|---|
| rect | Rectangle | The rectangle to get the lines from |
Return Type: Vector
Signatures:
vector<line> lines_from(const rectangle &rect)public static List<Line> Geometry.LinesFrom(Rectangle rect);public static List<Line> SplashKit.LinesFrom(Rectangle rect);def lines_from_rectangle(rect):function LinesFrom(const rect: Rectangle): ArrayOfLineLines From
Returns an array of lines from the details in the triangle.
Parameters:
| Name | Type | Description |
|---|---|---|
| t | Triangle | The triangle |
Return Type: Vector
Signatures:
vector<line> lines_from(const triangle &t)public static List<Line> Geometry.LinesFrom(Triangle t);public static List<Line> SplashKit.LinesFrom(Triangle t);def lines_from_triangle(t):function LinesFrom(const t: Triangle): ArrayOfLineLines Intersect
Returns true if the two lines intersect.
Parameters:
| Name | Type | Description |
|---|---|---|
| l1 | Line | The first line |
| l2 | Line | The other line |
Return Type: Boolean
Signatures:
bool lines_intersect(const line &l1, const line &l2)public static bool Geometry.LinesIntersect(Line l1, Line l2);public static bool SplashKit.LinesIntersect(Line l1, Line l2);def lines_intersect(l1, l2):function LinesIntersect(const l1: Line; const l2: Line): BooleanPoint At
Returns a point at the given location.
Parameters:
| Name | Type | Description |
|---|---|---|
| x | Double | The x value of the coordinate |
| y | Double | The y value of the coordinate |
Return Type: Point 2d
Signatures:
point_2d point_at(double x, double y)public static Point2D Geometry.PointAt(double x, double y);public static Point2D SplashKit.PointAt(double x, double y);def point_at(x, y):function PointAt(x: Double; y: Double): Point2DPoint At Origin
Returns a point representing the origin.
Return Type: Point 2d
Signatures:
point_2d point_at_origin()public static Point2D Geometry.PointAtOrigin();public static Point2D SplashKit.PointAtOrigin();def point_at_origin():function PointAtOrigin(): Point2DPoint In Circle
Point In Circle
Returns true if the point pt is in the circle c.
Parameters:
| Name | Type | Description |
|---|---|---|
| pt | Point 2d | The point to test |
| c | Circle | The circle to check |
Return Type: Boolean
Signatures:
bool point_in_circle(const point_2d &pt, const circle &c)public static bool Geometry.PointInCircle(Point2D pt, Circle c);public static bool SplashKit.PointInCircle(Point2D pt, Circle c);def point_in_circle(pt, c):function PointInCircle(const pt: Point2D; const c: Circle): BooleanPoint In Circle
Return true if the point is in the circle.
Parameters:
| Name | Type | Description |
|---|---|---|
| ptx | Double | the x value of the point |
| pty | Double | the y value of the point |
| cx | Double | the x value of the centre of the circle |
| cy | Double | the y value of the centre of the circle |
| radius | Double | the radius of the circle |
Return Type: Boolean
Signatures:
bool point_in_circle(double ptx, double pty, double cx, double cy, double radius)public static bool Geometry.PointInCircle(double ptx, double pty, double cx, double cy, double radius);public static bool SplashKit.PointInCircle(double ptx, double pty, double cx, double cy, double radius);def point_in_circle_with_values(ptx, pty, cx, cy, radius):function PointInCircle(ptx: Double; pty: Double; cx: Double; cy: Double; radius: Double): BooleanPoint In Quad
Tests if a point is in a quad.
Parameters:
| Name | Type | Description |
|---|---|---|
| pt | Point 2d | The point to test. |
| q | Quad | The quad to check if the point is within. |
Return Type: Boolean
Signatures:
bool point_in_quad(const point_2d &pt, const quad &q)public static bool Geometry.PointInQuad(Point2D pt, Quad q);public static bool SplashKit.PointInQuad(Point2D pt, Quad q);def point_in_quad(pt, q):function PointInQuad(const pt: Point2D; const q: Quad): BooleanPoint In Rectangle
Point In Rectangle
Returns true if point pt is in the Rectangle rect.
Parameters:
| Name | Type | Description |
|---|---|---|
| pt | Point 2d | The point to test |
| rect | Rectangle | The rectangle to check |
Return Type: Boolean
Signatures:
bool point_in_rectangle(const point_2d &pt, const rectangle &rect)public static bool Geometry.PointInRectangle(Point2D pt, Rectangle rect);public static bool SplashKit.PointInRectangle(Point2D pt, Rectangle rect);def point_in_rectangle(pt, rect):function PointInRectangle(const pt: Point2D; const rect: Rectangle): BooleanPoint In Rectangle
Returns true if the point is within the bounds of a Rectangle.
Parameters:
| Name | Type | Description |
|---|---|---|
| ptx | Double | the x value of the point |
| pty | Double | the y value of the point |
| rect_x | Double | x value of the rectangle |
| rect_y | Double | y value of the rectangle |
| rect_width | Double | width of the rectangle |
| rect_height | Double | height of the rectangle |
Return Type: Boolean
Signatures:
bool point_in_rectangle(double ptx, double pty, double rect_x, double rect_y, double rect_width, double rect_height)public static bool Geometry.PointInRectangle(double ptx, double pty, double rectX, double rectY, double rectWidth, double rectHeight);public static bool SplashKit.PointInRectangle(double ptx, double pty, double rectX, double rectY, double rectWidth, double rectHeight);def point_in_rectangle_with_values(ptx, pty, rect_x, rect_y, rect_width, rect_height):function PointInRectangle(ptx: Double; pty: Double; rectX: Double; rectY: Double; rectWidth: Double; rectHeight: Double): BooleanPoint In Triangle
Returns true if the point pt is in the Triangle tri.
Parameters:
| Name | Type | Description |
|---|---|---|
| pt | Point 2d | The point to test |
| tri | Triangle | The triangle to check |
Return Type: Boolean
Signatures:
bool point_in_triangle(const point_2d &pt, const triangle &tri)public static bool Geometry.PointInTriangle(Point2D pt, Triangle tri);public static bool SplashKit.PointInTriangle(Point2D pt, Triangle tri);def point_in_triangle(pt, tri):function PointInTriangle(const pt: Point2D; const tri: Triangle): BooleanPoint Line Distance
Returns the distance from a point to a line.
Parameters:
| Name | Type | Description |
|---|---|---|
| pt | Point 2d | The point |
| l | Line | The line |
Return Type: Float
Signatures:
float point_line_distance(const point_2d &pt, const line &l)public static float Geometry.PointLineDistance(Point2D pt, Line l);public static float SplashKit.PointLineDistance(Point2D pt, Line l);def point_line_distance(pt, l):function PointLineDistance(const pt: Point2D; const l: Line): SinglePoint Offset By
Calculate the Point 2d that is offset from the start_point by the offset
Parameters:
| Name | Type | Description |
|---|---|---|
| start_point | Point 2d | The starting point |
| offset | Vector 2d | The distance and direction to move |
Return Type: Point 2d
Signatures:
point_2d point_offset_by(const point_2d &start_point, const vector_2d &offset)public static Point2D Geometry.PointOffsetBy(Point2D startPoint, Vector2D offset);public static Point2D SplashKit.PointOffsetBy(Point2D startPoint, Vector2D offset);def point_offset_by(start_point, offset):function PointOffsetBy(const startPoint: Point2D; const offset: Vector2D): Point2DPoint Offset From Origin
Returns the point offset from the origin by the provided vector.
Parameters:
| Name | Type | Description |
|---|---|---|
| offset | Vector 2d | The distance and direction to move |
Return Type: Point 2d
Signatures:
point_2d point_offset_from_origin(const vector_2d &offset)public static Point2D Geometry.PointOffsetFromOrigin(Vector2D offset);public static Point2D SplashKit.PointOffsetFromOrigin(Vector2D offset);def point_offset_from_origin(offset):function PointOffsetFromOrigin(const offset: Vector2D): Point2DPoint On Line
Point On Line
Returns true if point pt is on the line l.
Parameters:
| Name | Type | Description |
|---|---|---|
| pt | Point 2d | The point to test |
| l | Line | The line to check |
Return Type: Boolean
Signatures:
bool point_on_line(const point_2d &pt, const line &l)public static bool Geometry.PointOnLine(Point2D pt, Line l);public static bool SplashKit.PointOnLine(Point2D pt, Line l);def point_on_line(pt, l):function PointOnLine(const pt: Point2D; const l: Line): BooleanPoint On Line
Returns true when the point pt is on the line l. The proximity value is used to set the sensitivity — higher values effectively make the line thicker.
Parameters:
| Name | Type | Description |
|---|---|---|
| pt | Point 2d | The point to test |
| l | Line | The line to check |
| proximity | Float | The sensitivity to allow close approximities |
Return Type: Boolean
Signatures:
bool point_on_line(const point_2d &pt, const line &l, float proximity)public static bool Geometry.PointOnLine(Point2D pt, Line l, float proximity);public static bool SplashKit.PointOnLine(Point2D pt, Line l, float proximity);def point_on_line_with_proximity(pt, l, proximity):function PointOnLine(const pt: Point2D; const l: Line; proximity: Single): BooleanPoint Point Angle
Returns the angle between two points in degrees.
Parameters:
| Name | Type | Description |
|---|---|---|
| pt1 | Point 2d | The first point |
| pt2 | Point 2d | The other point |
Return Type: Float
Signatures:
float point_point_angle(const point_2d &pt1, const point_2d &pt2)public static float Geometry.PointPointAngle(Point2D pt1, Point2D pt2);public static float SplashKit.PointPointAngle(Point2D pt1, Point2D pt2);def point_point_angle(pt1, pt2):function PointPointAngle(const pt1: Point2D; const pt2: Point2D): SinglePoint Point Distance
Returns the distance between two points.
Parameters:
| Name | Type | Description |
|---|---|---|
| pt1 | Point 2d | The first point |
| pt2 | Point 2d | The other point |
Return Type: Float
Signatures:
float point_point_distance(const point_2d &pt1, const point_2d &pt2)public static float Geometry.PointPointDistance(Point2D pt1, Point2D pt2);public static float SplashKit.PointPointDistance(Point2D pt1, Point2D pt2);def point_point_distance(pt1, pt2):function PointPointDistance(const pt1: Point2D; const pt2: Point2D): SinglePoint To String
Get a text description of the Point 2d.
Parameters:
| Name | Type | Description |
|---|---|---|
| pt | Point 2d | The point details |
Return Type: String
Signatures:
string point_to_string(const point_2d &pt)public static string Geometry.PointToString(Point2D pt);public static string SplashKit.PointToString(Point2D pt);def point_to_string(pt):function PointToString(const pt: Point2D): StringRandom Bitmap Point
Returns a random point within the bounds of the bitmap.
Parameters:
| Name | Type | Description |
|---|---|---|
| bmp | Bitmap | The bitmap |
Return Type: Point 2d
Signatures:
point_2d random_bitmap_point(bitmap bmp)public static Point2D Geometry.RandomBitmapPoint(Bitmap bmp);public static Point2D SplashKit.RandomBitmapPoint(Bitmap bmp);def random_bitmap_point(bmp):function RandomBitmapPoint(bmp: Bitmap): Point2DRandom Screen Point
Returns a random point on the current window.
Return Type: Point 2d
Signatures:
point_2d random_screen_point()public static Point2D Geometry.RandomScreenPoint();public static Point2D SplashKit.RandomScreenPoint();def random_screen_point():function RandomScreenPoint(): Point2DRandom Window Point
Returns a random point on the provided window.
Parameters:
| Name | Type | Description |
|---|---|---|
| wind | Window | The window |
Return Type: Point 2d
Signatures:
point_2d random_window_point(window wind)public static Point2D Geometry.RandomWindowPoint(Window wind);public static Point2D SplashKit.RandomWindowPoint(Window wind);def random_window_point(wind):function RandomWindowPoint(wind: Window): Point2DSame Point
Returns True of pt1 is at the same point as pt2. This checks at an integer level, indicating the two points refer to the same pixel.
Parameters:
| Name | Type | Description |
|---|---|---|
| pt1 | Point 2d | The first point |
| pt2 | Point 2d | The other point |
Return Type: Boolean
Signatures:
bool same_point(const point_2d &pt1, const point_2d &pt2)public static bool Geometry.SamePoint(Point2D pt1, Point2D pt2);public static bool SplashKit.SamePoint(Point2D pt1, Point2D pt2);def same_point(pt1, pt2):function SamePoint(const pt1: Point2D; const pt2: Point2D): BooleanQuad From
Quad From
Returns a quad from the passed in points.
Parameters:
| Name | Type | Description |
|---|---|---|
| p1 | Point 2d | The top left of the quad. |
| p2 | Point 2d | The top right of the quad |
| p3 | Point 2d | The bottom left of the quad |
| p4 | Point 2d | The bottom right of the quad |
Return Type: Quad
Signatures:
quad quad_from(const point_2d &p1, const point_2d &p2, const point_2d &p3, const point_2d &p4)public static Quad Geometry.QuadFrom(Point2D p1, Point2D p2, Point2D p3, Point2D p4);public static Quad SplashKit.QuadFrom(Point2D p1, Point2D p2, Point2D p3, Point2D p4);def quad_from_points(p1, p2, p3, p4):function QuadFrom(const p1: Point2D; const p2: Point2D; const p3: Point2D; const p4: Point2D): QuadQuad From
Returns a quad from the x-y points of a given recatangle
Parameters:
| Name | Type | Description |
|---|---|---|
| rect | Rectangle | The rectangle to convert to a quad |
Return Type: Quad
Signatures:
quad quad_from(const rectangle &rect)public static Quad Geometry.QuadFrom(Rectangle rect);public static Quad SplashKit.QuadFrom(Rectangle rect);def quad_from_rectangle(rect):function QuadFrom(const rect: Rectangle): QuadQuad From
Returns a quad from the rectangle, then applies the transformation to the quads points.
Parameters:
| Name | Type | Description |
|---|---|---|
| rect | Rectangle | The rectangle to transform to a quad. |
| transform | Matrix 2d | A transform to apply to the resulting quad. |
Return Type: Quad
Signatures:
quad quad_from(const rectangle &rect, const matrix_2d &transform)public static Quad Geometry.QuadFrom(Rectangle rect, Matrix2D transform);public static Quad SplashKit.QuadFrom(Rectangle rect, Matrix2D transform);def quad_from_rectangle_with_transformation(rect, transform):function QuadFrom(const rect: Rectangle; const transform: Matrix2D): QuadQuad From
Returns a quad for the passed in x & y points.
Parameters:
| Name | Type | Description |
|---|---|---|
| x_top_left | Double | X coordinate of the top left of the quad |
| y_top_left | Double | Y coordinate of the top left of the quad |
| x_top_right | Double | X coordinate of the top right of the quad |
| y_top_right | Double | Y coordinate of the top right of the quad |
| x_bottom_left | Double | X coordinate of the bottom left of the quad |
| y_bottom_left | Double | Y coordinate of the bottom left of the quad |
| x_bottom_right | Double | X coordinate of the bottom right of the quad |
| y_bottom_right | Double | Y coordinate of the bottom right of the quad |
Return Type: Quad
Signatures:
quad quad_from(double x_top_left, double y_top_left, double x_top_right, double y_top_right, double x_bottom_left, double y_bottom_left, double x_bottom_right, double y_bottom_right)public static Quad Geometry.QuadFrom(double xTopLeft, double yTopLeft, double xTopRight, double yTopRight, double xBottomLeft, double yBottomLeft, double xBottomRight, double yBottomRight);public static Quad SplashKit.QuadFrom(double xTopLeft, double yTopLeft, double xTopRight, double yTopRight, double xBottomLeft, double yBottomLeft, double xBottomRight, double yBottomRight);def quad_from(x_top_left, y_top_left, x_top_right, y_top_right, x_bottom_left, y_bottom_left, x_bottom_right, y_bottom_right):function QuadFrom(xTopLeft: Double; yTopLeft: Double; xTopRight: Double; yTopRight: Double; xBottomLeft: Double; yBottomLeft: Double; xBottomRight: Double; yBottomRight: Double): QuadQuads Intersect
Returns true if two quads intersect.
Parameters:
| Name | Type | Description |
|---|---|---|
| q1 | Quad | The first quad |
| q2 | Quad | The second quad |
Return Type: Boolean
Signatures:
bool quads_intersect(const quad &q1, const quad &q2)public static bool Geometry.QuadsIntersect(Quad q1, Quad q2);public static bool SplashKit.QuadsIntersect(Quad q1, Quad q2);def quads_intersect(q1, q2):function QuadsIntersect(const q1: Quad; const q2: Quad): BooleanSet Quad Point
Change a point in a quad.
Parameters:
| Name | Type | Description |
|---|---|---|
| q | Quad | The quad to change |
| idx | Integer | The index of the point: 0 is top left, 1 is top right, 2 is bottom left, and 3 is bottom right |
| value | Point 2d | The new value for that point in the quad |
Signatures:
void set_quad_point(quad &q, int idx, const point_2d &value)public static void Geometry.SetQuadPoint(ref Quad q, int idx, Point2D value);public static void SplashKit.SetQuadPoint(ref Quad q, int idx, Point2D value);def set_quad_point(q, idx, value):procedure SetQuadPoint(var q: Quad; idx: Integer; const value: Point2D)Triangles From
Returns the two triangles that make up a quad in a vector.
Parameters:
| Name | Type | Description |
|---|---|---|
| q | Quad | The quad |
Return Type: Vector
Signatures:
vector<triangle> triangles_from(const quad &q)public static List<Triangle> Geometry.TrianglesFrom(Quad q);public static List<Triangle> SplashKit.TrianglesFrom(Quad q);def triangles_from(q):function TrianglesFrom(const q: Quad): ArrayOfTriangleInset Rectangle
Return a rectangle that is inset an amount from a given rectangle.
Parameters:
| Name | Type | Description |
|---|---|---|
| rect | Rectangle | The rectangle to inset |
| inset_amount | Float | The amount to inset the rectangle |
Return Type: Rectangle
Signatures:
rectangle inset_rectangle(const rectangle &rect, float inset_amount)public static Rectangle Geometry.InsetRectangle(Rectangle rect, float insetAmount);public static Rectangle SplashKit.InsetRectangle(Rectangle rect, float insetAmount);def inset_rectangle(rect, inset_amount):function InsetRectangle(const rect: Rectangle; insetAmount: Single): RectangleIntersection
Returns a rectangle that represents the intersection of two rectangles.
Parameters:
| Name | Type | Description |
|---|---|---|
| rect1 | Rectangle | The first rectangle |
| rect2 | Rectangle | The second rectangle |
Return Type: Rectangle
Signatures:
rectangle intersection(const rectangle &rect1, const rectangle &rect2)public static Rectangle Geometry.Intersection(Rectangle rect1, Rectangle rect2);public static Rectangle SplashKit.Intersection(Rectangle rect1, Rectangle rect2);def intersection(rect1, rect2):function Intersection(const rect1: Rectangle; const rect2: Rectangle): RectangleRectangle Around
Rectangle Around
Returns a rectangle that surrounds a given circle
Parameters:
| Name | Type | Description |
|---|---|---|
| c | Circle | The circle |
Return Type: Rectangle
Signatures:
rectangle rectangle_around(const circle &c)public static Rectangle Geometry.RectangleAround(Circle c);public static Rectangle SplashKit.RectangleAround(Circle c);def rectangle_around_circle(c):function RectangleAround(const c: Circle): RectangleRectangle Around
Returns a rectangle that surrounds a given line segment
Parameters:
| Name | Type | Description |
|---|---|---|
| l | Line | The line |
Return Type: Rectangle
Signatures:
rectangle rectangle_around(const line &l)public static Rectangle Geometry.RectangleAround(Line l);public static Rectangle SplashKit.RectangleAround(Line l);def rectangle_around_line(l):function RectangleAround(const l: Line): RectangleRectangle Around
Returns a rectangle that surrounds a given quad.
Parameters:
| Name | Type | Description |
|---|---|---|
| q | Quad | The quad |
Return Type: Rectangle
Signatures:
rectangle rectangle_around(const quad &q)public static Rectangle Geometry.RectangleAround(Quad q);public static Rectangle SplashKit.RectangleAround(Quad q);def rectangle_around_quad(q):function RectangleAround(const q: Quad): RectangleRectangle Around
Returns a rectangle that surrounds a given triangle
Parameters:
| Name | Type | Description |
|---|---|---|
| t | Triangle | The triangle |
Return Type: Rectangle
Signatures:
rectangle rectangle_around(const triangle &t)public static Rectangle Geometry.RectangleAround(Triangle t);public static Rectangle SplashKit.RectangleAround(Triangle t);def rectangle_around_triangle(t):function RectangleAround(const t: Triangle): RectangleRectangle Bottom
The location of the bottom of the rectangle.
Parameters:
| Name | Type | Description |
|---|---|---|
| rect | Rectangle | The rectangle. |
Return Type: Float
Signatures:
float rectangle_bottom(const rectangle &rect)public static float Geometry.RectangleBottom(Rectangle rect);public static float SplashKit.RectangleBottom(Rectangle rect);def rectangle_bottom(rect):function RectangleBottom(const rect: Rectangle): SingleRectangle Center
Returns the center point of a given rectangle
Parameters:
| Name | Type | Description |
|---|---|---|
| rect | Rectangle | The rectangle |
Return Type: Point 2d
Signatures:
point_2d rectangle_center(const rectangle &rect)public static Point2D Geometry.RectangleCenter(Rectangle rect);public static Point2D SplashKit.RectangleCenter(Rectangle rect);def rectangle_center(rect):function RectangleCenter(const rect: Rectangle): Point2DRectangle From
Rectangle From
Returns a rectangle at the specified point with a given width and height
Parameters:
| Name | Type | Description |
|---|---|---|
| pt | Point 2d | The origin for the rectangle |
| width | Double | Its width |
| height | Double | Its height |
Return Type: Rectangle
Signatures:
rectangle rectangle_from(const point_2d pt, const double width, const double height)public static Rectangle Geometry.RectangleFrom(Point2D pt, double width, double height);public static Rectangle SplashKit.RectangleFrom(Point2D pt, double width, double height);def rectangle_from_point_and_size(pt, width, height):function RectangleFrom(pt: Point2D; width: Double; height: Double): RectangleRectangle From
Returns a rectangle with pt1 and pt2 defining the two distant edge points.
Parameters:
| Name | Type | Description |
|---|---|---|
| pt1 | Point 2d | The first point |
| pt2 | Point 2d | The second point |
Return Type: Rectangle
Signatures:
rectangle rectangle_from(const point_2d pt1, const point_2d pt2)public static Rectangle Geometry.RectangleFrom(Point2D pt1, Point2D pt2);public static Rectangle SplashKit.RectangleFrom(Point2D pt1, Point2D pt2);def rectangle_from_points(pt1, pt2):function RectangleFrom(pt1: Point2D; pt2: Point2D): RectangleRectangle From
Returns a rectangle from a given x,y location with the specified width and height.
Parameters:
| Name | Type | Description |
|---|---|---|
| x | Double | The x coordinate of the rectangle |
| y | Double | The y coordinate of the rectangle |
| width | Double | The width of the rectangle |
| height | Double | The height of the rectangle |
Return Type: Rectangle
Signatures:
rectangle rectangle_from(double x, double y, double width, double height)public static Rectangle Geometry.RectangleFrom(double x, double y, double width, double height);public static Rectangle SplashKit.RectangleFrom(double x, double y, double width, double height);def rectangle_from(x, y, width, height):function RectangleFrom(x: Double; y: Double; width: Double; height: Double): RectangleRectangle Left
The location of the left edge of the rectangle.
Parameters:
| Name | Type | Description |
|---|---|---|
| rect | Rectangle | The rectangle. |
Return Type: Float
Signatures:
float rectangle_left(const rectangle &rect)public static float Geometry.RectangleLeft(Rectangle rect);public static float SplashKit.RectangleLeft(Rectangle rect);def rectangle_left(rect):function RectangleLeft(const rect: Rectangle): SingleRectangle Offset By
Returns a rectangle that is moved by the provided vector.
Parameters:
| Name | Type | Description |
|---|---|---|
| rect | Rectangle | The original rectangle |
| offset | Vector 2d | The amount and direction for the rectangle to move |
Return Type: Rectangle
Signatures:
rectangle rectangle_offset_by(const rectangle &rect, const vector_2d &offset)public static Rectangle Geometry.RectangleOffsetBy(Rectangle rect, Vector2D offset);public static Rectangle SplashKit.RectangleOffsetBy(Rectangle rect, Vector2D offset);def rectangle_offset_by(rect, offset):function RectangleOffsetBy(const rect: Rectangle; const offset: Vector2D): RectangleRectangle Right
The location of the right edge of the rectangle.
Parameters:
| Name | Type | Description |
|---|---|---|
| rect | Rectangle | The rectangle. |
Return Type: Float
Signatures:
float rectangle_right(const rectangle &rect)public static float Geometry.RectangleRight(Rectangle rect);public static float SplashKit.RectangleRight(Rectangle rect);def rectangle_right(rect):function RectangleRight(const rect: Rectangle): SingleRectangle To String
Get a text representation of the passed in rectangle.
Parameters:
| Name | Type | Description |
|---|---|---|
| rect | Rectangle | The rectangle |
Return Type: String
Signatures:
string rectangle_to_string(const rectangle &rect)public static string Geometry.RectangleToString(Rectangle rect);public static string SplashKit.RectangleToString(Rectangle rect);def rectangle_to_string(rect):function RectangleToString(const rect: Rectangle): StringRectangle Top
The top of the rectangle.
Parameters:
| Name | Type | Description |
|---|---|---|
| rect | Rectangle | The rectangle. |
Return Type: Float
Signatures:
float rectangle_top(const rectangle &rect)public static float Geometry.RectangleTop(Rectangle rect);public static float SplashKit.RectangleTop(Rectangle rect);def rectangle_top(rect):function RectangleTop(const rect: Rectangle): SingleRectangles Intersect
Returns true if the two rectangles intersect.
Parameters:
| Name | Type | Description |
|---|---|---|
| rect1 | Rectangle | The first rectangle |
| rect2 | Rectangle | The second rectangle |
Return Type: Boolean
Signatures:
bool rectangles_intersect(const rectangle &rect1, const rectangle &rect2)public static bool Geometry.RectanglesIntersect(Rectangle rect1, Rectangle rect2);public static bool SplashKit.RectanglesIntersect(Rectangle rect1, Rectangle rect2);def rectangles_intersect(rect1, rect2):function RectanglesIntersect(const rect1: Rectangle; const rect2: Rectangle): BooleanTriangle Barycenter
Return the barycenter of the triangle. This is one way of calculating the center point of a triangle.
Parameters:
| Name | Type | Description |
|---|---|---|
| tri | Triangle | The triangle to get the center of |
Return Type: Point 2d
Signatures:
point_2d triangle_barycenter(const triangle &tri)public static Point2D Geometry.TriangleBarycenter(Triangle tri);public static Point2D SplashKit.TriangleBarycenter(Triangle tri);def triangle_barycenter(tri):function TriangleBarycenter(const tri: Triangle): Point2DTriangle From
Triangle From
Generate a triangle from a set of points.
Parameters:
| Name | Type | Description |
|---|---|---|
| p1 | Point 2d | The first point of the triangle |
| p2 | Point 2d | The second point of the triangle |
| p3 | Point 2d | The third point of the triangle |
Return Type: Triangle
Signatures:
triangle triangle_from(const point_2d &p1, const point_2d &p2, const point_2d &p3)public static Triangle Geometry.TriangleFrom(Point2D p1, Point2D p2, Point2D p3);public static Triangle SplashKit.TriangleFrom(Point2D p1, Point2D p2, Point2D p3);def triangle_from(p1, p2, p3):function TriangleFrom(const p1: Point2D; const p2: Point2D; const p3: Point2D): TriangleTriangle From
Generate a triangle from a set of points.
Parameters:
| Name | Type | Description |
|---|---|---|
| x1 | Double | The x coordinate for the first point |
| y1 | Double | The y coordinate for the first point |
| x2 | Double | The x coordinate for the second point |
| y2 | Double | The y coordinate for the second point |
| x3 | Double | The x coordinate for the third point |
| y3 | Double | The y coordinate for the third point |
Return Type: Triangle
Signatures:
triangle triangle_from(double x1, double y1, double x2, double y2, double x3, double y3)public static Triangle Geometry.TriangleFrom(double x1, double y1, double x2, double y2, double x3, double y3);public static Triangle SplashKit.TriangleFrom(double x1, double y1, double x2, double y2, double x3, double y3);def triangle_from__from_coordinates(x1, y1, x2, y2, x3, y3):function TriangleFrom(x1: Double; y1: Double; x2: Double; y2: Double; x3: Double; y3: Double): TriangleTriangle Rectangle Intersect
Returns true if the triangle intersects with the rectangle.
Parameters:
| Name | Type | Description |
|---|---|---|
| tri | Triangle | The triangle to test |
| rect | Rectangle | The rectangle to test |
Return Type: Boolean
Signatures:
bool triangle_rectangle_intersect(const triangle &tri, const rectangle &rect)public static bool Geometry.TriangleRectangleIntersect(Triangle tri, Rectangle rect);public static bool SplashKit.TriangleRectangleIntersect(Triangle tri, Rectangle rect);def triangle_rectangle_intersect(tri, rect):function TriangleRectangleIntersect(const tri: Triangle; const rect: Rectangle): BooleanTriangle To String
Returns a text description of the triangle.
Parameters:
| Name | Type | Description |
|---|---|---|
| tri | Triangle | The triangle |
Return Type: String
Signatures:
string triangle_to_string(const triangle &tri)public static string Geometry.TriangleToString(Triangle tri);public static string SplashKit.TriangleToString(Triangle tri);def triangle_to_string(tri):function TriangleToString(const tri: Triangle): StringTriangles Intersect
Returns true if the two triangles intersect.
Parameters:
| Name | Type | Description |
|---|---|---|
| t1 | Triangle | The first triangle |
| t2 | Triangle | The other triangle |
Return Type: Boolean
Signatures:
bool triangles_intersect(const triangle &t1, const triangle &t2)public static bool Geometry.TrianglesIntersect(Triangle t1, Triangle t2);public static bool SplashKit.TrianglesIntersect(Triangle t1, Triangle t2);def triangles_intersect(t1, t2):function TrianglesIntersect(const t1: Triangle; const t2: Triangle): Boolean